Nicolas AndersonSan Francisco Recording Connection

Fifteenth Lesson Posted on 2015-07-08 by Nicolas Anderson

     I found the Time Based effects in this chapter pretty easy to understand.  I really enjoyed putting it to use on my mix assignment.  Sadly, I had to take on a new song for my assignment because I felt I wasn't going to be able to add reverb or delay to it in good taste.  So I used an EDM song instead, I think it came out well.

     The most common time based effects are reverb & delay.  Reverb is essentially the persistence of sound waves & their propagation through an environment & delay is pretty much an echo, a repeated sound.  There is also flanging (gives a tubelike/almost underwater characteristic), Chorusing (instuments close in timbre have delay applied together), & Phasing (like a comb filter).  All these effects can add a wonderful dynamic to your music, taking a simple vocal track to another level, or adding depth to a drum or other instrument.  There are multiple parameters to take into account with time based effects as well.  In delay, things like: delay time, feedback, speed (rate), depth (intensity), & mix (wet/dry) all impact the type of sound you will get out.  In reverb, the same is true for: room type, density, predelay, decay, mix, spread, & EQ.  

     Time based effects are fairly user friendly & a lot of fun.  I look forward to putting those to use in my own productions soon.  Till then, Cheers!

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