Corrine Selden
Here are a few highlights from what I learned about mastering in Chapter 19: Dither adds a low level noise to your audio signal to make quantization errors less noticeable... Read More >>
Corrine Selden
Here are a few highlights from what I learned about mastering in Chapter 19: Dither adds a low level noise to your audio signal to make quantization errors less noticeable... Read More >>
Corrine Selden
Here are a few highlights from what I learned about acoustics and monitoring in Chapter 18: Pythagoras observed that when the lengths of vibrating strings are ratios of integers such as 2 to 3 or 3 to 4, the tones produced will be harmonious... Read More >>
Corrine Selden
Here are a few highlights from what I learned about automation in Chapter 17: Ruper Neve gave us the NECAM--the first console to have moving fader automation... Read More >>
Corrine Selden
Here are a few higlights from what I learned about MIDI in Chapter 16: MIDI is an acronym for Musical Instrument Digital Interface... Read More >>
Corrine Selden
Here are a few highlights from what I learned about time-based effects in Chapter 15: A delay, when applied to an audio signal, stores the audio signal and plays it back at a given time interval... Read More >>
Corrine Selden
Here are a few highlights from what I learned about dynamic signal processing in Chapter 14: The first commercially available compressor was released in the 1950s... Read More >>
Corrine Selden
Here are a few highlights from what I learned about equalization in Chapter 13: A resistor works to hinder the flow of electricity... Read More >>
Corrine Selden
Here are a few highlights from what I learned about mix theory in Chapter 12: Renaming busses in Pro Tools is possible through the I/O tab of the setup menu... Read More >>
Corrine Selden
Here are a few highlights from what I learned about plugins and processing in Chapter 10: Plugins are a set of software components that add capabilities to a larger software... Read More >>
Corrine Selden
Here are a few highlights about what I learned on Pro Tools basics in Chapter 9: Latency is a delay in the audio signal caused by analog to digital conversion, signal precessing, and computer related processes... Read More >>