Jermaine GibbsYorktown Heights Recording Connection

In The Studio P.T. 15! Posted on 2016-12-21 by Jermaine Gibbs

           In The Studio P.T.. 15!!  Here we go again. I was in the studio with my mentor to discussed chapter 15 from the course curriculum. This chapter emphasized about Time Base Effects, and the main objectives were Delay, Reverb, Other Time-Base Effects, along with a Mix Assignment to be continued. Time base effects, partner with many other tools found in the modern studio, are catalysts for creativity, and they have a wide range of uses in the studio and onstage. When applied to the audio signal, tools such as delay or reverb will alter the space and time of a given sound in the stereo field, depending on certain variables of the device you're using. One of the most interesting question is, what is delay? A delay is the most common principle in the world of time-based effects. That is to say, most effects we will encounter in the studio and on stage  have something to do with playing back or echoing the audio signal at given intervals of time. As early as people were recording onto magnetic tape, delay has existed to alter the spatial characteristics of anything treated with it. Overtime, delays have evolved from a crude tape medium to analog circuitry, to something found inside everyone's computer and smartphone. The evolution of delay, began with the implementation of magnetic tape recording. There are different types of delay, tape delay is one of the earliest forms of delay as a time base effect, circuit based delay, chip based or early DSP based delay and plugin based signal processing which offers a lot of choices when it comes to delay. So, let us talk about reverb, reverberation is the persistence of sound waves and their behavior as they propagate through an environment. What this really means, the label of a sound wave's behavior as it, essentially, bounces off the walls of an environment. reverberation is a naturally occurring event that has a particular sonic quality. There are several different method that we used today to create the reverberated sound, by using the echo chambers, plate reverb, spring reverb, hall reverb, room reverb, digital reverb and convolution reverb. Other time-based effects are, flanging, chorusing and phaser. Finally, we were given a mix assignment to add time-based effects to our current session. We were asked to go through all the tracks in the session and assess whether or not these tracks can benefit from adding time-based effects.

« Return to Jermaine Gibbs's Blog

More Blog Entries from Jermaine Gibbs